Hoist the Colors

This is a personal art project that I made using softwares like blender, z-brush, and substance painter. In this project, I want to practice the elaboration of a composition scene using 3D assets optimized for videogames of my own creation. In this project, I apply different techniques such as modeling, detail sculpting, texturing, basic rigging, animation, and different render compositions.
Render Compositions
Ghost Swing
This art project that I created entirely in Blender. I wanted to try a more complex composition by constructing a complete scene with a character and an environment and animating it to tell a short story. Again, all of the pieces in this project were created by me, including modeling, texturing, composition, lighting, and rendering.


Ouroboros

This animation was created entirely in Blender, and I was experimenting with shaders and path animation. The dragon's head is a free model I found on the internet. I started with a simple shape for the body and then used an array modifier to make the tail. For the animation, I made an invisible curve that functioned as a path for the model to follow.
grimoire

Another art project that I create using Blender and Substance Painter. I used different techniques, mixing textures that I made on Substance Painter with some node shaders in the editor of Blender. As well, in this project all the assets are of my own creation, which means I made all the 3D models, texture them, and render them.